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Unfinished Fighting game - UFg

UFG is a passion project I started while learning to program State-machines,  It is a currently active project, and is still getting updated!

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Take a Look Here​

Art Direction

Initially, I wanted the in-Game theming of the project to entail the phrase "Unfinished Artwork, "  Hence the name: Unfinished Fighting game. 

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For the menu screens, I wanted it to feel simple, but impactful, while also using only primary colors like Cyan, Magenta, Yellow, black, and White in order to complement the "artwork" theme in-Game.

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Due to other circumstances, the In-Game UI and the Menu UI is not where i want it to be in terms of direction.

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As I keep working on this project, I want to bring the art Direction back towards my Initial Goal.

Examples

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Concept/Brainstorming

I wanted the menus of UFG to feel "cool" and "slightly disorienting.  As such, I decided that every menu and transitions between menus will "split the screen" into all the interactable buttons. 

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Here are some pencil drafts from the brainstorming phase for what the menus could have looked like!

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TRY IT OUT!

See the Code?

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