Unfinished Fighting game - UFg
UFG is a passion project I started while learning to program State-machines, It is a currently active project, and is still getting updated!
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Take a Look Here​
Art Direction
Initially, I wanted the in-Game theming of the project to entail the phrase "Unfinished Artwork, " Hence the name: Unfinished Fighting game.
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For the menu screens, I wanted it to feel simple, but impactful, while also using only primary colors like Cyan, Magenta, Yellow, black, and White in order to complement the "artwork" theme in-Game.
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Due to other circumstances, the In-Game UI and the Menu UI is not where i want it to be in terms of direction.
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As I keep working on this project, I want to bring the art Direction back towards my Initial Goal.
Examples




Concept/Brainstorming
I wanted the menus of UFG to feel "cool" and "slightly disorienting. As such, I decided that every menu and transitions between menus will "split the screen" into all the interactable buttons.
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Here are some pencil drafts from the brainstorming phase for what the menus could have looked like!


